
Mrs Industry
Valhalla LLC
0
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Posted - 2011.11.27 22:45:00 -
[1] - Quote
I've been playing this game for many years now and for some long have felt that research and industry in general is lacking depth. For many industry minded people GÇ£care bearsGÇ¥, null sec is almost impossible to get into, simply put no one wants people who just do industry, null sec is all about fighting. Hopefully with these ideas industry and the game as a whole will benefit from a more in depth approach to industry.
There are 3 main reasons why null sec alliances don't want people who just do industry.
1. The amount of skills needed to get at 100% efficiency to make anything in game is pitiful, I can make everything in the game at 100% efficiency in just a month or two...in comparison it takes many months to be able to do a level 4 mission with any sort of efficiency.
2. Second, all of industry and research is passive, which means you don't have to do anything, if you have the materials and the bpo/bpc you just put it all in a factory, wait a while, than pick up your item(s).
3. Research and industry as a whole is only about making an item the fastest and cheapest, which leads to a market that is one dimensional. It doesn't allow for any sort of change or customization of items that we can make.
The possible changes to the gameplay to GÇ£un-nerfGÇ¥ industry and help create an economy that is not just about combat but also one that is about not just setting up empires but the ability to make them as well.
1. The amount of skills for industry is far too small, it would be great if CCP added a ton more skills to help people specialize into a certain field of industry, have more skills for making ships, modules, rigs, ammo, ect. Add skills for making stuff on PI and just about everything else. As of now this game is catering to PVP minded individuals, basically a PVP alliance is able to make just about anything with almost no skill allocation needed for production.
2. With all of industry and research being passive this game mechanic also caters to PVP minded alliances yet again because they could be turning out thousands of ship/modules/ammo to wage war without spending over 15 minutes for each individual. With active based industry and research systems those null sec alliances will NEED to have people that only do production and research or they will need to ship everything in from empire space or low sec.
Since production and research will be active and not just a passive money maker for all of Eve this active system would benefit from more skills in the industry training skills so you can make just about anything faster, more efficient, and even with a higher quality.
3. Right now industry is about making items faster and cheaper, it would be very interesting to add a third element, quality, to the mix. With quality added to all bpo's/bpc's the industrial minded individuals in Eve will have control on what they make, if you want to make 100,000 rounds of training ammo for a custom order for a null sec alliance doing training missions or making 10,000 very high quality but expensive torpedoes for a corp in null sec doing strike attacks against enemy capital ship fleets, the possibilities are endless. This added variable to the production process will make corps and alliances want to set up custom jobs for ships, modules, ammo, ect.
The math equation why industrial people GÇ£care bearsGÇ¥ are not in null sec is because (Almost no skills needed for industry) + (Passive industry/no time needed) + (No customization of items/orders) = Industry based characters will have no place because PVP'ers with 40+ mil SP have industry skills at least to make what they need. Please provide constructive feedback, thanks. I already know PVP'ers and null sec pilots will hate these ideas. They won't be 100% self sufficient anymore with these ideas. |